Exhibits
When Mental Walls Lead to Physical Walls
Engineers have helped design and build the world you live in. Engineers and engineering are behind your phone, your home, and your ability to navigate life. Engineers also design and build structures like border walls. This immersive public art and engagement project–comprised of a self-standing border wall sculpture and a museum of walls–exposes visitors to the political nature of engineering.
Ride the Ornithopter
Climb aboard a model of Leonardo’s Ornithopter and make the wings flap with foot and arm pedals. In this activity we hope people will get an idea of the difficulty in human-powered flying, and an appreciation of one of the coolest designs of this amazing genius.
Inventing in the Spirit of Leonardo
In this activity, participants will consider present-day problems and create and make working models to solve them. Visitors can work alone or in small groups to make machines to solve a challenge. Once the machines are created, visitors can make videos showing how they work. Like Leonardo, visitors can choose to create machines with useful applications, or pursue whimsical challenges just for the fun of it!
Help Build a Solar Library
The SolarSPELL Build Day is a hands-on opportunity for people to help build digital library kits that provide educational information to resource-constrained locations around the world. After attending an overview presentation on SolarSPELL’s history and invention, visitors assist with assembling the SolarSPELL libraries, from drilling to soldering to Velcro-ing to gluing. No prior experience necessary! After the build, we’ll have a conversation about where and how the libraries built at Emerge will be used, and share reflections and ideas for the future of education and literacy.
Playing with the Future
The family exploration area will give children and caregivers opportunities to invent with us at Emerge 2019! “Playing with the Future” features hands-on creative activities about inventing and responsible innovation; collaborative art/science activities that encourage social learning within and across groups; and conversational activities that explore ideas about the future.
Luna City 2175
Collaborative Process Luna City:2175 began as a question – if humans were to live off Earth, where would we go? How could we build a sustainable community? What would day
Luna City News
Students in Ed Finn’s AME 310: Media Literacies and Composition course played an important role in the worldbuilding around Emerge 2018. Working from a “story bible” or set of core
Luna City Debate
Living and thriving on the Moon is a difficult proposition. Not only will off-world pioneers face the unique challenges of resource scarcity and physiological deficiencies brought about by the lunar
Unique Twists on Uniformity: Clothing Fashion of Luna City
by Melissa Waite and the Luna City costume design team. “Clothing helps tell the story of Luna City residents and is a visual display of their culture. Life in Luna
Ancient Passages: Echoes of Luna City
An exploratory storytelling soundscape curated by Shomit Barua. A multi-narrative sound installation: seven thematic speaker clusters are placed around the periphery of the main space, in niches, corners, and the
Anicca
A dance performance by Miquella Young and Meredith Matsen. Choreographed by Meredith Matsen and Miquella Young; original score by Jess Matsen. A dance “that explores the first Buddhist principle of
Satellite Lounge
A collaborative space for artwork creation from found objects, by James Rickard, with Jean Rickard. “An interactive space for visitors and residents alike to sit and relax, talk with others,
Luna City Ecosystems
A collaborative textile workspace and creation led by Megan Driving Hawk. Working with fabric and found materials in values of gray, black, blue and green, residents and visitors to Luna
Radio Healer
Radio Healer is a Native American and Xicano led artist collective in Phoenix, Arizona. The collective is Edgar Cardenas, Randy Kemp, Ashya Flint, Mere Martinez, Rykelle Kemp, Cristóbal Martínez, Melissa S. Rex, Devin Armstrong-Best, and Raven Kemp. As a group, these hacker-artists create indigenous electronic tools, which they use with traditional indigenous tools to perform indigenous reimagined ceremony. Through their immersive environments, comprised of moving images, tools, regalia, performance, and sound, the collective bends media to position visual and sonic metaphors that evoke a heightened sense of criticality about the systems we create and maintain in our world.
Electric Breath
Electric Breath is a screening series that traces Frankensteinian themes in film history and contemporary video and animation. From monstrous avatars struggling to thrive in, or escape from, virtual worlds to animal-headed humans narrating a drowned city, the screening presents a forecast by turns satirical, dreamy and dystopian. Works byMarina Zurkow, Claudia Hart, Eva Davidova, Takashi Murata, Carla Gannis, Edison Studios and Hilary Harp and Suzie Silver explore the parables that haunt modernity’s ongoing encounter with the seductions of technology. An outdoor screening will take place on the lawn next to University Club and an indoor series will screen inside the building in the Sky Room. For further information please visit:https://electricbreathemergeblog.wordpress.com/