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Improvisational Environments Open Studio

Exhibits

Improvisational Environments Open Studio

Hosted by the Synthesis Center and the School of Arts, Media and Engineering Learn more Join researchers from Concordia University (Montreal), the University of California, Berkeley, the University of Southern

Transhumanism, Filmmaking and the Future

Hosted by the Center for Nanotechnology in Society Filmmaker Doug Wolens will discuss the making of his documentary The Singularity, which refers to a point in the future when we create computers with greater-than-human intelligence, bio-engineer

Technical Demo: How to Build a Wonder Dome

Learn more Explore the intersection of cutting-edge technology, live performance and interactive storytelling with the Wonder Dome. Created by Center for Science and the Imagination research fellow Daniel Fine, the Wonder Dome

The Singularity: Screening and Conversation

Co-Sponsored by the Center for Nanotechnology in Society and the Transhumanism Initiative of the Center for the Study of Religion and Conflict Learn More In the future, will we create

Digital Tabernacle

Lock away your (de)vices and immerse your soul in contemplation. The Ministers of the Digital Tabernacle will inspire you to observe a period of digital abstinence and confess your digital

You Are What You Play

The STEAM Carnival, based in Los Angeles, hooks players with high-energy amusements that  leverage their interests in music, fashion, and games to expose them to the STEAM disciplines – science,

There is Danger

There Is Danger

“There Is Danger” is an Americana dream-pop band which brims with “lush bedroom-pop heartbreakers suitable for your next 4 a.m. drive out of town.” You can hear the wanderlust in

Architecture By Everyone

An experiment in crowdsourced architecture masterminded by ASU’s John Ball provided a glimpse of a radically democratic urban future where citizens have the power to hack and remake their lived

Carnival Games of the Future

The STEAM Carnival team from California provided an experience of the future of play in their booth featuring face tracking, digital image distortion, and motion sensing technology. Does play become

Wearable Electronics

Students from ASU’s Center for Cognitive and Ubiquitous Computing demonstrated how prototype wearable electronics could assist people with disabilities, or people recovering from serious injuries. Are we hurtling toward a

Future Face Lounge

ASU’s Steven Yazzie confronted carnival-goers with this question: How much do our visible identities − race, gender, ethnicity, social class − affect the way we are conceptualized and treated by

Sirens

An interactive wood sculpture created by ASU’s Thad Trubakoff that presented a breathtaking collision of traditional craft with digital sensors, motors, and microcontrollers.

My Future Frontier / Mi Futura Frontera

An interactive installation designed by science fiction legend Bruce Sterling and collaborators from the Turin Maker Lab that considered the significance of national borders for individual identity.

myHealth Personalized Preventative Medicine

A working prototype of a future health clinic that challenged visitors to ponder the incredible ethical challenges we will face when we can precisely predict the time and cause of

The Still

A dance performance created by ASU’s Julie Akerly that explored the increasing centrality of texting and social media as tools for creating, nurturing, and sustaining relationships.