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Mathew D Evans

Mathew is a PhD candidate in the Mary Lou Fulton Teachers College at ASU, focusing on the intersections between public engagement with science, design, and learning. Geodesic Radio was created by two ASU graduate students, Katherine Ball and Mathew D. Evans, as part of a Serious Game Design course taught by Kenneth Eklund in 2018. Kenneth Eklund is an independent game developer based in Oregon who creates authentic fictions and transformative play for social good.

Geodesic Radio

Geodesic Radio invites you to help understand what happened in the future. Enter into a secret room where the mysterious Xavier has created “crazy boards” with clues from the year 2071. Pick up where he left off by constructing wild theories and hypotheses about a world turned upside down—boat people scavenging for plastic in the ocean, crowds cheering for albatross, protesters fighting the plastic economy. One ecologist’s legacy may tie it all together.

Clues are scattered throughout the room, left where Xavier abandoned them. Contribute to the ever-evolving “crazy board” by stringing together the clues that build your image of the future.
Geodesic Radio is an innovative approach to public engagement with science. Visitors are invited to enter an imaginative space in order to speculate about future possibilities of how we, as a society, might adapt to and cope with a radically changed natural world. This is framed within a fiction where a scientist has gathered clues about the future but isn’t able to make sense of them on his own. The snapshots, drawings, and audio clips of the future seem random and mysterious. But this means they are open to interpretation and there is no “right” answer. Rather than dictating the scientific community’s predictions to visitors, visitors are asked to come to their own conclusions based on their values, beliefs, and imagination. Creating this kind of collaborative story is an opportunity for our community to discuss important environmental and social issues.